April has come and gone. If you remember my previous blog post, I set some goals that month for Qualdrin. Well how did it go?
The Missing M
Unfortunately I couldn't finish the M-Ship in time for GameFest. I'm still working out kinks with the code. Currently all the revolving blocks want to be the same size as each other. Stop being conformist!
But I'm not upset that I didn't complete my goal. I knew I had a lot of school work, but I still put a good amount of time into it. Getting started now was great. The sooner you uncovered problems, the sooner you can fix them.
Interactive Demo Day
Before GameFest, my brother (programmer and co-designer for Qualdrin) and I showcased Qualdrin at RPI's first annual Interactive Demo Day. I decided to make this our testing ground for GameFest. I created a physical high score board and every hour we gave a prize to the first place winner.
Everything turned out very well. To be honest, I wasn't expecting so many people to find the game as fun as they said they did. I showed the game to other students at RPI's Game Development Club and most of their feedback was to make the game more complex and challenging. But for the casual players at Demo Day it was just right. I point to Infinite Lives Mode as playing a major part in keeping people in the game.
GameFest was a blast. Qualdrin didn't get as good of a space as Demo Day, but a good number of people still came by and played.
While the setup and game didn't change much (besides giving away TWO prizes each hour), the people who came were even more entertaining and engaging than Demo Day (and those folks were really cool too). An amusing couple walked away each winning a prize, a parent asked me how their son can start making games, and some people offered really good suggestions. I also engaged in many good discussions on Qualdrin's game design.
I can't say for sure how much will get done on Qualdrin or other projects this month. I will be graduating at the end of the month, still be hunting for jobs, and trying to follow up on some leads and offers made by some people I met at GDC. At the very least I will update Qualdrin's game design document with the ideas inspired by the GameFest suggestions.
I worked on two websites during this semester so maybe I'll add them here. They could help show my interface design skills.
Thanks for reading. Have a great summer!
I'm Gerald Franklin, an aspiring game and interface designer.