The Missing M
But I'm not upset that I didn't complete my goal. I knew I had a lot of school work, but I still put a good amount of time into it. Getting started now was great. The sooner you uncovered problems, the sooner you can fix them.
Interactive Demo Day
Everything turned out very well. To be honest, I wasn't expecting so many people to find the game as fun as they said they did. I showed the game to other students at RPI's Game Development Club and most of their feedback was to make the game more complex and challenging. But for the casual players at Demo Day it was just right. I point to Infinite Lives Mode as playing a major part in keeping people in the game.
While the setup and game didn't change much (besides giving away TWO prizes each hour), the people who came were even more entertaining and engaging than Demo Day (and those folks were really cool too). An amusing couple walked away each winning a prize, a parent asked me how their son can start making games, and some people offered really good suggestions. I also engaged in many good discussions on Qualdrin's game design.
I worked on two websites during this semester so maybe I'll add them here. They could help show my interface design skills.
Thanks for reading. Have a great summer!