Fun is very tricky, especially in this game because many players continually request power-ups and more abilities to add more fun. I am reluctant to make those kinds of changes and I will try explain my reasons in a future Deep Reflection post.
But I am confident these new plans will help satisfy my players. First things first...
Good bye E-Ship
Meet the M-Ship
"... But you just turned it."
"But that still-"
Function of the Majestic M-Ship
Other Notes on the M-Ship
Of course, that's the plan. All the programming and math involved makes this very challenging. We'll see how close to reality I can bring this idea to life.
I'm also interested in doing a color blind mode. The game is still playable if you're color blind or not but it couldn't hurt to see how I can make it easier on the eyes.
Screenshots of Qualdrin workspace: Normal, Deuteranopia (insensitivity to green light), Protanopia (insensitivity to red light), Tritanopia (insensitivity to blue light)
Thanks for taking the time to read. I hope you got something out of it. But most of all, I hope you will enjoy Qualdrin as is continues to develop into a more robust game.