What is skeuomorphism?
Back in my sophomore year of college I created a competitive creative story-telling card game called Cardbored Box (before "Cards Against Humanity", "Superfight" and the like. I was original, I swear!). I later went on to digitize the game so it could be played anytime. However, I was never too happy with the design but couldn't figure out what was holding it back.
Then earlier this year, I found a Nelsen-Norman Group article that mentioned "skeuomorphic design". They said:
In digital design, a skeuomorphic design is an object that has unnecessary, ornamental design features that mimic a real-world precedent. Skeuomorphic designs are intended to help users understand how to use a new interface by allowing them to apply some prior knowledge about that precedent.
Now I have a new perspective of what I did to design the digital game and how skeuomorphism negatively affected it (though not all skeuomorphic designs are bad).