Dynamically scaling text - Wild Card text will change size to fill the space of the card. This makes it easier to read for everyone. (Scaling text for other cards coming later.)
Rough edges in 1.2.1 to smooth out
- From some quick testing today, the game doesn't appear to run very well on Apple mobile browsers. Android mobile browsers had very few problems and desktop browsers are still the best.
- There is no warning message if your browser doesn't support HTML5 or text-to-speech.
- Text-to-speech is on by default, which freaks some people out I learned.
- Microsoft's newest web browser. (Get it? Because it's now called "Microsoft Edge"! And it's still pretty new!)
"I don't understand how a person with vision impairments is supposed to play."
I spent some time using my iPhone's VoiceOver option to get an idea of how someone with vision impairments uses smart devices. VoiceOver basically reads out loud whatever you touch or slide your finger on top of. It revealed a lot to me and confirmed other thoughts, such as my website needing to be more accessible (sigh). So my springboard is to make something comparable to VoiceOver. Along with some more research I should have a better foundation to build upon. My next step would be getting feedback from real users.
I'm pretty tired between work and the hours spent debugging my debug code. But I'm excited. That's why I wanted to share what I've accomplished so far. The Global Game Jam back in January was exactly what I needed to get me back in the game of making games. I'm looking forward to the learning opportunities ahead.