What is skeuomorphism?
Back in my sophomore year of college I created a competitive creative story-telling card game called Cardbored Box (before "Cards Against Humanity", "Superfight" and the like. I was original, I swear!). I later went on to digitize the game so it could be played anytime. However, I was never too happy with the design but couldn't figure out what was holding it back.
Then earlier this year, I found a Nelsen-Norman Group article that mentioned "skeuomorphic design". They said:
In digital design, a skeuomorphic design is an object that has unnecessary, ornamental design features that mimic a real-world precedent. Skeuomorphic designs are intended to help users understand how to use a new interface by allowing them to apply some prior knowledge about that precedent.
Now I have a new perspective of what I did to design the digital game and how skeuomorphism negatively affected it (though not all skeuomorphic designs are bad).
I am extremely proud to finally have another game with greater accessibility features (the first being Qualdrin with its remappable controls). I'm putting my money where my mouth is. Beginning with Version 1.2.1, CardBored Box will be easier to play for those with low vision or blindness.
Had a good weekend and updated CardBored Box. With Wild Cards implemented you can now play the game to its fullest!
What better way to start the new year than to get some games back up and running. (Probably a lot ways, but that's not the point.)
If you missed Jupitelite you can go play it again.
If you recall, I talked about another HTML5 I was making. It's a digital version of a card game I made back in my freshman year at RPI. It's called CardBored Box.
How do you play? Well that's coming later. I got lots of other things to do today so I will be providing more details later.
HAPPY NEW YEAR!