The 2017 Halloween Game Expo was the first time I showcased any games since graduating college. It came at a great time: I was already remaking Qualdrin and this was the kind of milestone I needed. I'll be breaking down the lessons I learned into several articles, since I felt each deserved its own attention. Starting off is the feature I had the highest hopes for: the Bottom Feeder.
(To get familiar with the game, check this video of the older version.)
After finishing my reflection for the latest update to Qualdrin, I realized I wanted to go into more depth about issues and philosophies involving the game.
Cue the new blog category: Deep Reflections! During these times I will explain the deeper reasoning to decisions in my games. Who knows, maybe this will extend to deep reflections of other games and areas as well.
In any case, let's begin our decent and go deeper...