What is skeuomorphism?
Back in my sophomore year of college I created a competitive creative story-telling card game called Cardbored Box (before "Cards Against Humanity", "Superfight" and the like. I was original, I swear!). I later went on to digitize the game so it could be played anytime. However, I was never too happy with the design but couldn't figure out what was holding it back.
Then earlier this year, I found a Nelsen-Norman Group article that mentioned "skeuomorphic design". They said:
In digital design, a skeuomorphic design is an object that has unnecessary, ornamental design features that mimic a real-world precedent. Skeuomorphic designs are intended to help users understand how to use a new interface by allowing them to apply some prior knowledge about that precedent.
Now I have a new perspective of what I did to design the digital game and how skeuomorphism negatively affected it (though not all skeuomorphic designs are bad).
Nothing beats seeing something in action rather than just reading about it. That's why I have been working on turning my Smartphone Shooting Gallery concept into a short, playable game. Going from concept to reality involved making a few tweaks and elaborating on features not previously mentioned, but the heart of the experience remains the same.
You can check out the progress I made so far in a demo video below. There will also be an accompanying page on this latest iteration in the future. View the Smartphone Shooting Gallery page for more details on this project.