You can check it out by going to the Jupitelite project page and clicking Play. Currently, no sound plays when run in Internet Explorer but functions normally otherwise. It's working with Google Chrome and I'm currently checking to see if there is any difference with Firefox.
Update: It is also working with Firefox.
Any feedback you might have can be posted in the comments section below.
- Instructional signs throughout the level should help players better understand how to play.
- Save Stations, save points that make dying less painful since you will no longer restart from the very beginning.
- Patrolling CIA robots carrying officially certified CIA patrol flashlights. Should you defeat one, it will drop a battery that will restore some of your health.
- Now you can pause your game.
- Clear, concise descriptions of the game and its mechanics.
- Visual keyboards to illustrate two sets of controls.
- Controls are brought up while the game is paused. Even if players rush into the game without looking at the instructions, or they forget the controls, they can always bring them up.
- Implement a small introductory cutscene.
- A second level, teaching players how to rely on knowing their heartbeat to predict moving platforms.
I'm still a little iffy on sound effects. Spending a week figuring out what a blue alien eating a battery sounds like drove me crazy Once I regain my senses I might go back and find new sounds. (By the way, the program I used was Bfxr.)
As I said before, I am very happy with this update. There are still some minor tweaks that need to be taken care of but nothing game changing. Though, I guess that is technically changing the game...