This should be the last update before I start working on a second level.
Click here to play (plays in browser; no sound in Internet Explorer)
Click here for the Jupitelite project page
While this update may not seem vastly different, it's creating a more solid foundation to build upon.
My original mentality behind the button-controlled menus was to prevent players from switching back and forth between using the mouse and keyboard. But I found that other games often used the mouse for menus and keyboard for gameplay just fine.
Holly, our artist, did a great job with the cutscene. It does a great job in providing a simple story and a compelling reason to play.
I'm looking forward to hear what others have to say and creating level 2!
I'm Gerald Franklin, an aspiring game and interface designer.