Had a good weekend and updated CardBored Box. With Wild Cards implemented you can now play the game to its fullest!
What better way to start the new year than to get some games back up and running. (Probably a lot ways, but that's not the point.)
If you missed Jupitelite you can go play it again.
If you recall, I talked about another HTML5 I was making. It's a digital version of a card game I made back in my freshman year at RPI. It's called CardBored Box.
How do you play? Well that's coming later. I got lots of other things to do today so I will be providing more details later.
HAPPY NEW YEAR!
It's been awhile, hasn't it? I had plans all the way back in May but nothing has happened. So what did happen?
April has come and gone. If you remember my previous blog post, I set some goals that month for Qualdrin. Well how did it go?
Today, I am going to announce some big plans for Qualdrin! The Student Game Showcase of GameFest 2014 will be April 25. I submitted Qualdrin and I am hopeful that it will be displayed along with some other great games. To prepare, I am addressing a concern that came up during my latest playtests: Adding more fun.
Fun is very tricky, especially in this game because many players continually request power-ups and more abilities to add more fun. I am reluctant to make those kinds of changes and I will try explain my reasons in a future Deep Reflection post.
But I am confident these new plans will help satisfy my players. First things first...
Nothing beats seeing something in action rather than just reading about it. That's why I have been working on turning my Smartphone Shooting Gallery concept into a short, playable game. Going from concept to reality involved making a few tweaks and elaborating on features not previously mentioned, but the heart of the experience remains the same.
You can check out the progress I made so far in a demo video below. There will also be an accompanying page on this latest iteration in the future. View the Smartphone Shooting Gallery page for more details on this project.
Not everyone has the time or ability to experience every game they want to play. Believe me. I'm never going to catch up with Assassin's Creed now.
So I uploaded a full gameplay video of Qualdrin to YouTube! I'm looking forward to adding more gameplay videos in the future. You can view the video here and on the Qualdrin page. (I used Open Broadcaster Software for recording.)
After finishing my reflection for the latest update to Qualdrin, I realized I wanted to go into more depth about issues and philosophies involving the game.
Cue the new blog category: Deep Reflections! During these times I will explain the deeper reasoning to decisions in my games. Who knows, maybe this will extend to deep reflections of other games and areas as well.
In any case, let's begin our decent and go deeper...