A small update to my space shooter, Qualdrin. You can go to the Qualdrin project page and download the install file at the top of the page by clicking on "Windows install file (version 2.1)".
This update was a simple fix, to say the least. If you accidentally selected the same key for more than one control, the game will catch your mistake and tell you to correct it.
I have my opinions about the second level, but I need more feedback to know what changes to make and how to address them. The boxing boss and exploding ships are good concepts, but maybe there are aspects about them that need addressing.
If you didn't notice, the enemy ships are based off of the alphabet. The green ships are A, orange are B, purple are C, and black (exploding) are D.
I also created an E-Ship but I haven't decided how it should function. I was originally thinking of it working like a magnet that would redirect your block bullets. Suggestions are welcome, especially wacky ones!
I'm Gerald Franklin, an aspiring game and interface designer.